![]() ![]() If (guilayout.button ("Connect", guilayout. ![]() IF (Int.tryParse (port_str, out port_number)) String port_str = guilayout.textfield (port.tostring (), guilayout.width (100f)) Ip = guilayout.textfield (IP, guilayout.width (200F)) To simplify we create an empty object and add the following script: So we need to create a Lobby scene where players will host or join game. With this you can define exactly what is to be synchronized over the network and how it should be.
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